“Dreams are as simple or as complex as their dreamers.”
Synopsis : A tale in which the adventurers continue investigating the Shiver trade, and enter a hidden passage within the northern city wall itself. This leads through a trapped and spider-infested region, eventually exiting into a building used by a group of fanatic cultists. Summoning a giant elk spirit to open the front portcullis, the adventurers rapidly storm the place, led by an impulsive Ricochet, quickly dispatching numerous small bands of cultists, but become stalled when they encounter a spider woman and its larger, adult phase spider minions.
Scattered across the manor, the adventurers lose the bravado of their initial assault, and Scales is isolated and knocked unconscious by two of the spiders. Meanwhile, the adventurers discover the site to be one of the abandoned manors along the northern city wall, and both Sweet and Kahli find the place to be built around an ancient temple dedicated to a strange goddess symbolized by a purple butterfly; something none present have heard of before. Numerous strange events begin to haunt the adventurers as they explore the manor. Kahli triggers something in one of the outer rooms, and is attacked by a flowing air elemental, that speaks to them in the hauntingly familiar voice they encountered deep under the city in the The Labyrinth of Ghouls some days ago. The group collectively defeats it, but the Voice taunts them as they do so, promising “…I can see you all now…”.
Eventually, they uncover what they believe to be the alchemical room being used to brew Shiver, but Bresal is poisoned with Shiver upon investigating the room, and begins to have a lucid dream in which he sees the local manor in a different state than what the rest see. A beautiful dream-like place, he is attacked by four small children “ghosts” that only he can see in the temple, but is brought out of the lucid dream by Kahli. The group also find a side room holding several people, some are dead and have ash-gray countenances, but others are wound in webbing and affected by the dream-state like Bresal was. One corner is set-up like a shrine with an old tapestry of a handsome young man as its centerpiece. They pull these people out of the room, retrieve the tapestry, and gather to discuss what they should do next…
8th of Nolus, TR 1050, Late Evening, the Adventurer’s Quarter, Mornhaven :