“Whatever they were in life, here, at the end, each stood with courage and honor. They fought for the ones who couldn’t fight for themselves, and they died for them, too. All to win something that didn’t belong to them. It was magnificent.”
10th of Kythorn, TR 1050 : The Labyrinth of Ghul, Hall of the Seven :
Synopsis : After a quick assessment of their situation, the adventurers call a general retreat, primarily in the face of the massive Purple Worm that has just appeared. Abandoning her sentinel-shield, the group manages to retreat back down the corridors of the Labyrinth, though Sweet feels the touch of the Purple Worm’s poisoned stinger, before making the relative safety of the dungeons. The Seven Gates Gargoyles handily retreat as well.
After taking a rest back down the corridor, the group goes back to the Hall of Seven and scouts around a little, trying to locate Sweet’s shield, identifying it has been taken within the pyramid itself. Scouting the perimeter of the pyramid for entrances, they wander into the northern forest of Zurkhwood, and trigger an attack by strange crimson-purple mushroom creatures, which in turn alerts the Purple Worm, and guardian demons from within the pyramid. As they fall back, they are attacked by a powerful mage from within the pyramid, that supports the demons, and feeling over-powered once more, the adventurers retreat back down the corridor once again.
They scout the pyramid interior using Clairaudience/Clairvoyace, and identify a Teleport Circle within, holding a strange symbol, as well as a broken altar to an unknown being. Fiendish whispers could be heard throughout the pyramid’s interior, as well as numerous doors and unknown rooms.
The group then rediscovered the passage through the Road of Shadows and its ancient storage granaries and cisterns, eventually locating the doors leading to the Horned Hold. They halt, discuss their options and return back the way they had come, passing carefully back through the edge of the Hall of the Seven, and reach the surface of the Curio Court once more.
Taking their rooms, or returning to their personal quarters, the adventurers decide to do a little investigation and research on matters, and send Bresal to his contacts with the Mage’s Guild of Mornhaven, where he hires the the Guild of Arcane Lore to answer three questions; The meaning behind the symbol located in the Teleportation Circle in the Hall of the Seven; the purpose behind the Key to the Dark Door; and lastly, the meaning behind the seventh, unknown image found back in the adventurer’’s own Creche Chamber, located off the Hall of the Seven. He also looked into getting magical armor ensorcelled for Sweet, and acquired the commissioning of a handful of scrolls for himself.
The group then took a three-day period of downtime.
Kahli returned to Green Dagger Farm, spending a few days with Shadowfang and the local huntsmen trying to tame it.
Rico investigated Mariposa Manor, following up on his suspicions that something or someone was back in the underground depths, but found it still flooded and lightly guarded by Harbour Rats. The muggings continued in his home area, where the unknown creature(s) were still murdering lone travellers at night.
Scales spent time with his Green Dagger Gang leadership, examining possibilities, and enacting various “Crimes & Misdemeanors”.
Sweet Began looking for information regarding the so-called Longfingers Guild, trying to identify how to best make contact with the Beggar King.
Bresal Investigated the Yellow Knife Message Stones, and spent time with his apprentice Keltis and his business contacts.
15th of Kythorn : Gathering back again to the Ghostly Minstral in the Curio Court, the group watched the appearance of three Phaedran Skyships around Umbriel, the Shadow Isle above the city. All three ships immediately laid in overwhelming fire on the island’s outskirts for several minutes, engulfing the island in fire, ice and all sorts of elemental force. The citizens of the city gave a communal cheer in support. The normal sheets of missile fire from the island soon slowed and then stopped, eventually stopping the cries and activities of whatever creatures claimed the island as its own.
Soon thereafter, two of the three ships turned away from the island mote, and vanished just as quickly as they had appeared. The third remained, patrolling in a slow circle around the exterior of the island, with occasional blasts of fire back onto targets on the island’s interior. Everyone in the Court was talking about the wonder they had just witnessed, largely as no one had seen the appearance of a Phaedran Skyship in more than a decade; many within their lifetimes.
Bresal, however, noticed a lone figure lurking in the shadows near the entrance stairway leading down into the Great Hall below the Curio Court. Using his shadow abilities, he slipped behind the figure and captured it, joined quickly by his companions and quickly discovering his captive to be a young female Kenku, that they immediately named Quirrel for the stange questioning coo of its throat. It said only two things they understood; “Bresal…” and “…Go!…”, both with a perfect imitation of the voice of “Skazzy” Saltruin, their rival.