Thieves & Kings
Baroness Neria Blackshield
Ruler of Thornkeep
“For a long time, I feel I have carried nothing else but hopes and dreams. But now, here, in this place, with you, and with my freedom, I feel… reborn. As if I have a life to lead.”
Medium Humanoid, Neutral
Armor Class : 18 (Plate Armor and Shield)
Hit Points : 24 (3d8+6)
Speed : 30’
STR 14 (+2), DEX 12 (+1), CON 14 (+2), INT 11 (+0), WIS 11 (+0), CHR 15 (+2).
Skills : Perception (+2)
Senses : Passive Perception 12.
Languages : Common, Elvish, Umbral.
Challenge : 1/4 (50 XP)
Brave : Neria has advantage on saving throws against being frightened.
Crown of the Wolf Baron : Resistance to Cold damage.
Longsword : Melee Weapon Attack : +4 to hit, reach 5’, one target.
Hit : 7 (d8+2) slashing damage.
Baroness Neria Blackshield is the daughter of Baron Tervin Blackshield and Lady Ivis Blackshield and the most recent ruler of Thornkeep. Intelligent and determined, Neria seeks to make a name for herself, following in her father’s footsteps as a formidable warrior, leader, and conqueror. She shares her father’s youthful thirst for adventure and wishes to explore faraway lands, despite his recent lethargy and rough attitude. She has a certain possessive attitude towards her quiet brother Halst, and looks out for him.
Neria is kind, elegant, and sophisticated, as well as a hopeless romantic. Many see her as a slightly naive and carefree young woman as a result of being sheltered for most of her life. She was always very loyal to her parents and usually obeyed their rules respectfully, although she may have disagreed with them. Those who take the time to know her, find she has matured and become more self-assured, proactive, independent and confident in her opinions and abilities than she lets on. She is also smart enough to recognize that she will one day be married off for the good of the realm, and is willing to follow the lead of her mother for the sake of her family, in matters of who might be best for the position.
Neria is a young woman, blessed with wavy waist-length auburn hair, violet eyes, a tall and slender figure, and lips that shame the rose. Her complexion is fair and flawless, and unlike her mother, her face is less rounded and more refined, giving her an appearance of maturity rather than youth.
Typically, even with her status, she wears commoner’s clothing, more in nature with her out-going and active lifestyle. She is often seen wearing a simple sleeveless calf-length dress of light gray wool and goes barefoot. In these situations, she is also usually sporting her favorite purple headband to tie and hold her braided tresses high on her head. On formal occasions, she wears pastel or leather gowns with simple silver jewellery, wool or wolf fur wraps, and fine laced boots. She is equally comfortable in either, and dresses to the occasion.
She is accompanied most times by either her young halfling maid Larista Farburrow, or her older maid Veruka Sunsbright. Larista is a capable young thing, bearing a hidden short sword and padded armor beneath her skirts, and serves as both her mistress’ personal maid and bodyguard. Veruka was her mother’s maid all her life, and also taught her and her brother of history, etiquette and writing. Veruka also serves Lady Neria’s personal secretary, and though imperious, greatly loves her charge. Both came with the family from the City-State of Crebain.
Neria Blackshield was born in TR 1034, and raised as a noblewoman, displaying this conduct in all her dealings. She values her family and is devoted to her mother, though she doesn’t understand her, nor her politics, but longs to make her mark on the realm in some way. She shows an unusual loyalty to them, despite her father’s indifference, and a clear difference of opinion and understanding about how the world works with her mother.
Neria has been training as a warrior for the last few years and though inexperienced in hard combat, she has potential, relying on her speed and stamina rather than the brute strength of her guards. Physically she is in very good shape and has displayed traits of good leadership, knowing she is pretty enough to turn her guards heads. She trains daily under the tutelage of Ser Kranstin Shearwater, attempting to master the arts of bow and blade, siege and battle.
With the abandonment of the throne of Thornkeep by her father, Neria was slated to inherit the realm at the next monthly moot, on the evening of the 15th of Echos, TR 1049. She was crowned at this ceremony with an arcane relic, known officially as the Crown of the Wolf Baron, though how such a relic came into her possession remains unmentioned. She wears the relic during all formal public occasions, along with her father’s ancient red-enameled plate armor.
After the events of the Night of Teeth, she has spent many days and nights in the company of Mistress Vesina “Shearwater”, who is practically her only open friend in court, and might serve long-term as a personal maid.
Following the end of the threat of war with King Hargulka, she remains the Baron of Thornkeep, and has achieved a status equal to any guardsman in her employ in skill at arms. While fairly quiet, she enjoys an occasional ride through the snow or rain, and particularly enjoys practicing archery. Unlike her brother, she has also been seen out-and-about among the local shops and craft halls, talking with some of the locals this winter, though always accompanied by one of the Blue Basilisks.
Over the TR 1049-50 winter, she has taken a firmer hand at ruling the realm, and the town council seems to have accepted her as their liege. Her mother, Lady Ivis, has stepped back somewhat into the shadows, and now operates solely as her lead adviser, and taken the role of Chamberlain; the head of the household and its servants.
During the 15th of Kelen, TR 1050 town moot, she displayed a direct and forward way of thinking and acting, speaking largely for herself, though she deferred to members of her court when matters under their knowledge and experience needed discussion. She also presented several bold plans; rebuild the castle’s manor in a modest fashion, and seek a new bailiff from Mornhaven; establish a presence west of town, by rebuilding the bandit fort of Raider’s Roost, adn stationing mercenaries to control the trade road; destroy the Briarwarren to scatter the remaining goblin threats to the realm; and lastly, annex the village of Timberstar, by force if required. While she is re-thinking the method to annex Timberstar, due largely to a donation of hard coin from Ric, the adventurers insistence on finding another solution to the problem of the Briarwarrens other than fire, has allowed her to throw the idea back at them, demanding they come up with a better solution by the next moot, when she will deal with the matter.