Thieves & Kings
Large Magical Beast, Neutral
Armor Class : 15 (Natural Armor)
Hit Points : 42 (4d10+20)
Speed : 60’
STR – 20 (+5), DEX – 16 (+3), CON – 16 (+3), INT 10 (+0), WIS 12 (+1), CHR 13 (+1).
Skills : Perception +5, Survival +3.
Senses : Darkvision 60’, Passive Perception 15.
Languages : Common, Sylvan
Carrying Capacity : 600 lbs.
Trampling Charge : If Shadowmist moves at least 20’ straight towards a creature before hitting it with a Hooves attack, the target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, Shadowmist can make another attack with his hooves on the same target as a bonus action.
Hooves : Melee Weapon Attack : +5 to hit, reach 5’, one target.
Hit : 10 (2d6+5) bludgeoning damage.
Shadowmist is a huge coal-black warhorse who was long ago touched by a journey through the feywild, and changed by his visit to that realm. A stallion with a sleek black flowing tail and mane, a smoky-white blaze on his face and on his stockings, and bright, piercing blue eyes that betray his superior intelligence to the observant.
As most fey-touched creatures, Shadowmist can speak both Common and Sylvan, but he often disguises the fact until he knows people and other creatures, and can trust them not to drag him away to a circus, mage’s lab or something similar. He carefully observes everyone around him, and tries to strike up conversations with other horses in the privacy of the stables, hoping to find others of his kind.
He is always seemingly disgruntled. It can be difficult to befriend him, but he will relent if treated as a sentient creature, and not some common beast of burden. Riding him requires a suitable discussion on the needs of the matter, equating to a DC 15 Charisma (Negotiation) roll, but success grants them permission to ride him on a task or journey of significance. He can be forced with a difficult DC 25 Wisdom (Animal Handling) roll, but he will never befriend such a creature.
Should he ever be made “Friendly”, he willingly submits to a saddle after a suitable bribe of a basket of fresh heather, dandelions or apples. He also only drinks wine, unless it is not available, in which case beer will do. If beer isn’t readily available, he pouts but relents and drinks “…filthy water, …who knows what beast hath bathed in this recently…”. He also appreciates regular rub-downs and brushing/combing, though a good roll in the grass is just as important.
Shadowmist is haughty, and considers himself far superior to most humans and their ilk; certainly goblins are far below his notice, and he tends to ignore them unless they taunt him with food. Bland, boring food.
Riding or being in the company of Shadowmist is sufficient to grant a +2 bonus to their rating in the Fey Courts.
Shadowmist is an immortal-seeming horse, touched by the Feywild some decades ago. He has wandered about, sometimes crossing back into the Feywild, and other times finding himself many weeks later in another part of the world, only to be drawn back through a crossroads.
Recently, he was drugged by Blackmaw’s goblin servants during one of their hunting expeditions, and woke to find himself trapped in a cold-iron cage wrought especially for him. He was kept as something of a trophy, imprisoned and barely fed enough to stand, let alone cast any of his rituals. Shadowmist was growing concerned that they might be drugging his food.
On the 7th of Shorn, TR 1049, the adventurers rescued Shadowmist, from his captivity in Blackmaw the Night Hag’s lair, the Den of Lies after a minor herculean effort to get him from his imprisonment. He now considers the adventurers as a group of companions, though select members have expressed disdain for his general well-being. For now, he is dwelling in their stables, introducing himself to their mares, and is often quoted as saying’ “…”Hay, thou hath met thy nemesis, thy doom, and his name is Shadowmist!" Munch-Chomp-Munch.