Thieves & Kings
Centipede Venom is a natural poison, harvested from a dead or otherwise incapacitated giant centipede, and is only encountered among goblin tribes that care for or otherwise raise the vermin. It’s color is almost always a “dull yellow mixed with trails of blood”, and this tends to give away the fact any weapons coated with centipede venom are so equipped. Some claim it can be employed as a pain reliever.
Effects : As an injury poison, any creature that takes slashing or piercing damage from an envenomed weapon or piece of ammunition is exposed to its effects. A creature subjected to this poison must succeed on a DC 11 Constitution (Poison) saving throw, or suffer 3d6 poison damage. If the poison reduces the target to 0 hit points, the target is considered stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
This poison may be harvested and purified to create a single Centipede Venom dose, provided the character has proficiency with a Poisoner’s Kit, but they also grant their bonus to any check to extract the poison; one must also have access to a recently dead or living giant centipede, in order to attempt the harvesting. Harvesting requires d6 minutes followed by a DC 20 Intelligence (Nature) check to succeed. On a failed check, the attempt does not succeed. On a failed check by DC 5 or more, the character is subjected to the poison’s effects.
The poison has a market value of roughly 900 sp, per dose.