Wondrous Item, Rare


This 2’-diameter globe of meteoric iron weighs 500-lbs. Arcane etchings and oddly circular and straight scars seem to cover its entire surface.


If you are within 60’ of a Floatchest, you can speak its command word, and cause it to unlock its surface to allow access to its interior. Once unlocked, the surface closes again in one hour, after which it may not be accessed again for 24 hours after having first been unlocked. Lacking the command word to unlock a floatchest, requires an DC 20 Intelligence (Arcana) check to discover the location of the opening, and then another to actually open the item. Once opened, they remain so for one (1) hour, and then re-lock themselves as above. One must re-attempt to find the “lid” and open a floatchest each time, without access to the appropriate command words.

One can speak another command word as an action, to make a floatchest rise into the air and float no more than five (5) feet above the ground. The floatchest will remain this way until you or another creature grasps it. If you move more than 60’ away from a hovering floatchest, it will follow you until it is within 60’ of you. It always takes the shortest route to do so. If prevented from moving, the floatchest gently drifts to the ground and becomes inactive.

A Floatchest has an interior space considerably larger than its outside dimensions, roughly 1’-wide at its mouth, and 4’-deep. A floatchest can hold 500-lbs, not exceeding a volume of 64-cubic feet. It weighs 500-lbs, regardless of its contents. Retrieving an item from a floatchest requires an action.

If a floatchest is over-loaded, pierced (AC 20), or otherwise torn, it ruptures and is destroyed, and its contents scattered into the Astral Plane. Breathing creatures placed inside a locked floatchest can survive a number of minutes equal to 10 divided by the number of creatures (minimum one minute), after which they will begin to suffocate.

Placing a bag of holding or similar item inside a floatchest, OR placing a floatchest inside a similar item, instantly destroys both items and opens a gate to the Astral Plane. The gate originates at the point where the one object was placed inside the other. Any creature within 10’ of the gate, is instantly sucked through into a random location on the Astral Plane. The gate then closes. The gate is only one-way and cannot be reopened.


Floatchests are an uncommon relic of the Amber Mages. Made of a single piece of meteoric iron, the floatchest was carved with (now forgotten) elemental runes, and given two command words, unique to each separate object.

The market value of a floatchest, with both command words known, is roughly 2000 gp. Without these arcane words, they are effectively “arcane puzzle boxes of holding”, that cannot be easily moved.

There are several of these forgotten treasures in the adventurers Fallen Tower Vaults. The individual names of the Floatchests, and their command phrases to activate them, are; “Archinon”, “Explicitus”, and “Thorsus”.

The Floatchests named “Zabbalas” and “Zoun”, have both since been traded to The Mage’s Guild of Mornhaven for some research.


Thieves & Kings Robling