Firbolg Giant

Medium Fey Giant, Neutral Good

Firbolg_PCs.jpg

Armor Class : 11 (16 with Barkskin)
Hit Points : 27 (5d8+5)
Speed : 30’

STR – 13 (+2), DEX – 12 (+1), CON – 13 (+1), INT 12 (+1), WIS 16 (+3), CHR 11 (+0).

Skills : Medicine (+5), Nature (+4), Perception (+5)
Senses : Passive Perception 15
Languages : Common, Elvish, Giant
Challenge : 2 (450 XP)

Actions

Firbolg Magic : Firbolg can cast Detect Magic and Disguise Self with this trait, using their Wisdom as their spell-casting ability for them. Once they cast either spell, they can’t cast it again until they finish a short or long rest. When they use this version of Disguise Self, they can seem up to 3’ shorter than normal, allowing them to more easily blend in with humans and elves.

Hidden Step : As a bonus action, firbolg can magically turn invisible until the start of their next turn or until they attack, make a damage roll, or force someone to make a Saving throw. Once they use this trait, you can’t use it again until you finish a short or long rest.
Powerful Build : You count as one size larger when determining your carrying capacity and the weight you can push, lift or drag.

Speech of Beast and Leaf : Firbolg have the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of the firbolg’s words, though they have no special ability to understand them in return. Firbolg have advantage on all Charisma checks they make to influence them.

Spell-Casting : A firbolg is typically a 4th level spellcaster. Its spell-casting ability is Wisdom (spell save DC 13, +4 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (At Will) : Druidcraft, Produce Flame, Shillelagh.
1st Level (4 Slots) : Entangle, Longstrider, Speak with Animals, Thunderwave.
2nd Level (3 Slots) : Animal Messenger, Barkskin.

Quarterstaff : Melee Weapon Attack : +3 to hit (+4 to hit with Shillelagh), reach 5’, one target.
Hit : 4 (d6+1) bludgeoning damage, or 5 (d8+1) bludgeoning damage with Shillelagh.

Description

We spent three months tracking the green dragon before locating the forest in which it sought refuge. On our second day in that place, we woke to find the dragon’s head placed in the center of our camp. Soveliss told me that FIrbolg must claim the forest, and they wanted to show us we had no further business there. If we lingered, he assured me, our heads would be next."

Firbolg tribes cloister in remote forest strongholds, preferring to spend their days in quiet harmony with the woods. When provoked, firbolgs demonstrate formidable skills with weapons and druidic magic.

Humble Guardians : Firbolg love nothing ore than a pleasant day spent among the trees of an old forest. They see forests as sacred places, representing the heart of the world and monuments to the durability of life.

In their role as caretakers, firbolg live off the land while striving to remain in balance with nature. Their methods reflect common sense and remarkable resourcefulness. During a bountiful summer, they store away excess fruit, nuts, and berries. When winter arrives, they scatter everything they can spare to ensure the animals of the wood survive until springtime.

In a firbolg’s eyes, there is no greater fault then greed. The firbolg believe that the world remains healthiest when each creature takes only what it needs. Material goods, especially gems and gold, have little appeal to them. What use are such things when winter lingers and food runs short?

Natural Druids : Firbolg have a talent for druidic magic. Their cultural reverence for nature, combined with their strong and insightful minds, makes learning such magic an instinctive part of their development. Almost every firbolg learns a few simple spells, typically those to mask their presence, and many go on to master nature magic.

Firbolg who become druids serve as stronghold leaders. With every action a tribe takes, the druids weigh not only the needs of the group, but the effect each action will have on the forest and the rest of the natural world. Firbolg tribes would rather go hungry, than strain the lands during a famine.

Hidden Shepherds : As caretakers of the land, firbolg prefer to remain out of sight and out of mind. They don;t try to dominate nature, but rather seek to ensure that it prospers and survives according to its own natural laws.

Firbolg use their magic to keep their presence in a forest secret. This approach allows them to avoid politics and struggles of elves, humans, and orcs. Such events concern the firbolg only when the events affect the forest.

Even in the face of intrusion, firbolg prefer the subtle, gentle approach to prevent damage to their territory. They employ their magic to make the forest an unappealing place to explore by temporarily diverting springs, driving away game from near camps, stealing critical tools, and altering trails to leave hunting and lumber parties completely lost. The firbolg presence is marked by an absence of animals and a strange quiet, as if the forest wishes to avoid attracting attention to itself. The faster travellers decide to move on, the better.

If these tactics fail, the firbolg take more direct action. Their observations of a settlement determine what to do next. If outsiders seem peaceful, the firbolg approach and gently ask the intruders to leave, even offering food and other supplies to hasten their departure. If those who insist on remaining respect nature, take only what they need, and live in harmony with the woodlands, firbolg explore the possibility of friendship with them, as long as the outsiders vow to safeguard the forest. If settlers clearly display evil intentions, however, the firbolg martial their strength and magic for a single overwhelming attack.

Outcast Adventurers : As guardians of the forest, few firbolg would dream of leaving their homes, or attempting to fit into human society. An exiled firbolg, or one whose clan has been destroyed, might not have a choice in the matter. Most firbolg adventurers fit into this latter category.

Outcast firbolg can never return home. They have committed some unforgivable deed, usually something that put their homeland at risk, such as starting a forest fire or killing a rare or beautiful wild creature. These firbolg become loners who wander the world in hope of finding a new place to call home.

Orphaned firbolg are those whose clan or homeland forest have been destroyed. They become crusaders for nature, seeking to avenge the loss of their homeland and prevent further destruction in the world.

A few rare firbolg are entrusted by their clan with an important mission that takes them beyond the borders of their homeland. These firbolg feel like pilgrims in a strange land, usually only wishing to complete their mission and return home as quickly as possible.

Firbolg Names : Firbolg adopt elven names when they must deal with outsiders, although the concept of names strikes them as odd. They know the flowers of their forest without formal names, and instead identify them like children, knowing them through their deeds, habits, and other actions.

By the same token, their tribe names merely refer to their homes. When dealing with other races, firbolg refer to their lands by whatever name the surrounding folk use, as a matter of tact and hospitality, but among their own kind, they refer to it simply as “home”.

Sometimes firbolg adopt nicknames or titles outsiders give them under the assumption that those who need names can call them whatever they wish.

Firbolg Traits

Ability Score Increase : Your Wisdom score increases by 2, and your Strength score increases by 1.
Age : As humanoids related to the fey, firbolg have long lifespans. A firbolg reaches adulthood around 30, and the oldest of them can live for 500 years.
Alignment : As people who follow the rhythm of nature and see themselves as its caretakers, firbolg are typically neutral good. Evil firbolg are rare and are usually the sworn enemies of their own kind.
Size : Firbolg are between 7’- and 8’-tall and weigh between 240- and 300-lbs. Your size is Medium.
Speed : Your basic walking speed is 30’.
Firbolg Magic : You can cast Detect Magic and Disguise Self with this trait, using your Wisdom as your spell-casting ability for them. Once you cast either spell, you can’t cast it again until you finish a short or long rest. When you use this version of Disguise Self, you can seem up to 3’ shorter than normal, allowing you to more easily blend in with humans and elves.
Hidden Step : As a bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a Saving throw. Once you use this trait, you can’t use it again until you finish a short or long rest.
Powerful Build : You count as one size larger when determining your carrying capacity and the weight you can push, lift or drag.
Speech of Beast and Leaf : You have the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them.
Languages : You can speak, read and write Common, Elvish and Giant.

Firbolg Giant

Thieves & Kings Robling