Thieves & Kings
Medium Dragon, Unaligned
Armor Class : 15 (Natural Armor)
Hit Points : 22 (3d12+3)
Speed : 30’
STR – 14 (+2), DEX – 15 (+2), CON – 12 (+1), INT 5 (-3), WIS 14 (+2), CHR 11 (+0).
Skills : Perception (+4), Stealth (+4).
Damage Immunities : Poison
Condition Immunities : Paralyzed, Poisoned
Senses : Darkvision 60’, Passive Perception 12
Languages : Understands Draconic
Challenge : 2 (450 XP)
Forest Camouflage : The wyrm has advantage on Dexterity (Stealth) checks made to hide in forest terrain.
Grappler : The wyrm has advantage on attack rolls against any creature grappled by it.
Sure-Footed : The wyrm has advantage on Strength and Dexterity saving throws against effects that would knock it prone.
Multiattack : The wyrm makes two attacks; one with its bite and one with its tail. If the tail attack hits, the wyrm can attempt to grapple the same target. Grappled creatures also suffer two claw attacks.
Bite : Melee Weapon Attack : +3 to hit, reach 5’, one target.
Hit : 7 (d10+2) piercing damage, plus 3 (d6) poison damage.
Tail : Melee Weapon Attack : +4 to hit, reach 5’; one target.
Hit : 10 (2d6+3) bludgeoning damage. If the target is small or tiny, it is grappled (escape DC 14)_. Until this grapple ends, the victim is considered restrained, and the wyrm cannot use its tail attack on another target.
Claw : Melee Weapon Attack : +5 to hit, reach 5’, one target.
Hit : 4 (d4+2) slashing damage.
Yellow eyes briefly flicker from a hole in a nearby maple tree. Suddenly, a large reptile leaps out, the color of an evergreen and at least six feet in length. It has a dragon’s head filled with sharp teeth, and two small arms ending in grasping claws. A cloud of greenish vapor wafts from its gaping maw.
Forest Wyrms, are thought to be primeval relatives of true dragons, having branched off the line millennia ago and evolved in a way that sets them notably apart. Undersized compared to their larger cousins, forest wyrms are nonetheless ferocious in their own right. And while forest wyrms are hardly impressive specimens when put beside their notorious relatives, most other reptiles can’t compare to them mentally. They understand Draconic, though other languages are beyond most forest wyrms limited comprehension. Nevertheless, forest wyrms are deeply cunning, building complex lairs and rudimentary traps.
Forest wyrms are thankfully quite rare, and only a few particularly curious and lucky adventurers can claim to have seen a living specimen. Reports do agree on some basic features, however. About the size of a full-grown human, forest wyrms have only two limbs and no wings, and possess a weak poisonous bite similar to the bite of their true dragon relatives. An adult forest wyrm is six to eight (6-8) feet long, including its winding, scaly tail, and it weighs between 400 and 500 pounds. A forest wyrm’s scales give the creature limited camouflage, ranging through various shades of green, brown, and gray.
Like true dragons, forest wyrms are strict carnivores. They spend most of their time hiding, waiting to attack any prey that ventures too near. They consume their food slowly in the dark security and seclusion of their lairs. Forest wyrms have a remarkable knack for ambush and camouflage.