Green Dagger Farm

An isolated farm located five miles east of Thornkeep, along the eastern ridgeline of the Raven’s Ridge hills. It is also recorded in ancient records as Raven’s Roost Farm, likely referring to the old ruined tower on the edge of its lands. A substantial holding of 100 acres, the farm was first established and owned by Coinneach “Old Man” Shadow, of which few locally knew much of anything regarding his past or purposes.


The farm consists mostly of a waste wood of pines and hardwoods, of roughly 40 acres, and a substantial boggy and stony area amounting to 20 acres. The remaining 40 acres were broken into a 20-acre pasture and a series of low, flat fields built against the ridge and surrounded by low fieldstone fences. Old Man Shadow raised pigs, chickens and had a few cattle, but that stock has since gone missing. Crops included melons, leaks, cabbages and wheat in fairly equal proportions (roughly 5 acres each). He also had several apple trees behind the barn, running west between the crop fields, and along the approach road leading back towards Thornkeep.


As of early-Savor TR 1049, the adventurers have begun formal occupation of the farm, and have sectioned internal areas under the wings of the hall (each a 10′×5′ area) for themselves and their servants. Much of their important daily supplies (sausages, cheese, dried vegetables, rye and wheat flours, ale and wine), occupy the far end of the hall, and a corner of this area has been occupied by the Green Dagger Archives. This collection has grown, and occupy a second shelved area along the wall. While most of the adventurer’s collective treasures have since been moved into the Fallen Tower Vaults, a large collection of copper coins (about a thousand : 20-lbs) are kept in this corner for immediate expenses. Nearly filling a large iron chest with an inset lock, it remains unlocked and its poison needle trap has been sprung; there is no key.

In the north-west corner of the hall lies the collected armory of the adventurers, including many suits of light armor and weapons taken from bugbears, bandits and other sources during their exploration of the nearby lands. While generally left without maintenance, they represent a valuable source of armaments. In the south-west corner are a number of valuable bits of equipment, including many coils of rope (50’-hemp), many shoulder-bags (20-lbs cap) and other items such as a few extra winter wool cloaks and torches.

A thick wooden beam has been emplaced to secure the hall door from inside. Recent fire damage to the roof was repaired by replacing the entire roof with a covering of slate, giving the place resistance to flame. There is no provision for a cellar.


The barn is a traditional sort, with a large open-walled portion meant as a stables for a dozen mounts or cattle, but a smaller, enclosed portion allows for securing tack and harness, feed, tools and small livestock. There is also a smaller stable next to the hall, providing short-term space for six more animals or mounts. A small herd of goats are kept in the main stables, with three oxen and their harness stored for the farm’s plows and several carts. Shadowmist also lives here.

The granary is a traditional “highland” design, with a small windmill attached to grind grain into flour, but also has been equipped with several large pottery vases in racks intended to store grain for long-term storage. There is provision for a much larger quantity of these items to be stored here along the upper walls. Grain and a few smaller pottery vases for seed stores are kept here, the former representing the bulk of the winter stores, and the latter kept against next year’s planting. It is fairly full.

The smokehouse is uniquely made with a flagstone floor, and has two large interior ovens to prepare food for long-term storage through smoking. A fair provision of firewood is stored out back, recently cut from the fields and local woods.

The workshop has been equipped with basic Carpenter’s Tools, and a complete Poisoner’s Kit. There is provision for other kits and tool sets to be stored here, improving the abilities of the local farmers and inhabitants. There is also provision for a smithy, in the form of a large stone block anvil and a small forge, but no smithy tools are present.

Located a little distance away from the farm, within a short distance of the eastern cliffs, is a stone-lined pit covered by a simple wooden roof with a hatch. A simple wooden crank with rope allows access to this 10’-cube pit, which contains Frisky and Skuttle, the pets of Roland “Scales” Bywater. Equipped with drainage holes and somewhat safe from the elements, they dwell here and receive regular shipments of iron slag from the nearby iron mine to keep them fed.


When the adventurers first came to the farm in early-Savor, TR 1049, they brought with them Vesina “Ironstone”, a former young courtesan and chosen companion of Ricochet. She has a past as a noblewoman, and it shows; while she is not above helping out the manor staff in their duties, she tries. She is seen, however, by most others on the manor, as being something of the resident “lady”, and they increasingly bring problems to her for resolution, and treat her as the consort of one of their lord, which in many ways, she is. She does have a small purse of about a thousand coppers for emergency needs on the farm. Much of her remaining free time is now spent in working on her sewing and helping the others on the farm.

Following the events of the Harvest Festival, in mid-Shorn, TR 1049, Doireann Hurler brought her daughter to work and live with the adventurers, taking over many of the tasks of Vesina, though the latter still helps. At the same time, Anilda settled into the Fallen Tower Vaults, cleaning and maintaining the dungeons for the adventurers. She has also proven to be a talented (and sneaky) clothier.

Following the events of early-Savor, TR 1049, Mistress Firlan Brooks has taken over operating the farmlands, bringing her two cottager families along with her. As of the 20th of Savor, TR 1049, they have built three small shacks close to the woodland on the ridge, due primarily to time and a lack of other good places. They have brought their remaining cattle (about a dozen, plus a pair of oxen), and have planted rye this fall as a winter crop, with plans for barley the following spring, and intend to try their hands at growing Nightscale Roots. They managed to get 10-acres of rye planted, and much of the farmlands plowed before the snows fell, and gathered enough fodder for their cattle for the winter, and enough for the adventurers own small herd of horses as well.


Green Dagger Huntsman

In mid-Shorn, the adventurers managed to secure the service of a pair of hunters, rescuing them from having been imprisoned by Blackmaw the Night Hag’s bugbear soldiers. Armed as light archers, they serve doing light chores for the great hall, such as helping look after the adventurer’s animals, but also patrol the woods nearby for game, look for good timber for the manor, and potential two-legged intruders.

In late-Uktar, they acquired the services of an itinerant blacksmith, Mourde Carter, who helps care for the horses and deals with many of the simpler maintenance issues, such as firewood (for both hearth and forge), and hauling water.

Hall Inhabitants
Ricard “Ricochet” Shearwater
Roland “Scales” Bywater
Bresal “Sprout” Darkharrow
Vesina “Ironstone” (Courtesan, Clothier).
Doireann Hurler (Cook); Sulli (9).
Mourde Carter (Smith).

Dungeon Inhabitants
Dame Kahli of Whiterock
Yeoman Seumas “Shiv” Keeper
Siusaidh “Sweet” Ironhand
Anilda (Clothier).

Farm Inhabitants
Mistress Firlan Brooks (Laborer, Farmer), Durnan (Carpenter); Wintessa (8), Erilan (6).
Sirella West (Merchant), Orin (Farmer); Marcail (5), Siusan (2).
Guaidhre Everbright (Farmer), Catriona (Clothier); Alasdair (5).
Skags, Crooner (Huntsmen; Studded Leather Armor, Shield, Shortbow, Quiver-20 Arrows, Hand Axe).


Coinneach Shadow lived a mysterious life, but was best known locally for his large farm and the odd folk who would stay with him for a time, including young children, helping him in maintaining it. As more of a legacy to this past, is the fact he disappeared without a trace, lending still more enigma to the man.

The farm is large by local standards, and that it was able to turn a consistently good yield despite being in a high, rocky ridge has more than once lent locals to suggest he was a druid or had made a pact with the Stone Circle to give the land fertility it did not deserve. Although founded in recent times, it quickly became a noted fixture among members of the local Hunter’s Guild, who would stop by on their trips east into the deeper Echo Wood.


Of note, a ruined stone tower is located on the west edge of the farmlands, specifically along the stony heights of the ridge, over-looking the approach road from Thornkeep, which once had a great view of the forests on either side of the hills. Treasure hunters have regularly searched the ruin, and have never found anything of note.

In late-Savor, the adventurers excavated the tower site over several days, and discovered a ruined mage’s vaults in the cellars. In mid-Shorn, the adventurers repaired much of the damage to the collapsed chambers, converting them back into storage halls for several seasons of common supplies taken from the bugbear guards of Blackmaw the Night Hag, and the bandits of Thorn River Crossing. The bulk of the adventurer’s treasury has been moved into the vaults, and placed in several old chests and boxes along the walls of the main Vault.

In early-Echos, TR 1049, the farm came under an attack by a small army of fey beasts, a particularly large owlbear named Blood Feathers, and their leader, an unknown Green Hag. During the attack, the farm’s henchmen; kobolds, huntsmen and the smith Mourde Carter proved their worth by helping to damage the attackers. Mourde, in particular, proved to have an indomitable spirit and a powerful swing. The army was destroyed, but the mounting winter snows ensured the group would be staying in the farm for the next season, engaged in various personal tasks.

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Green Dagger Farm

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