Medium Humanoid (Mongrelfolk), Any Alignment


Armor Class : 11 (Natural Armor)
Hit Points : 26 (4d8+8)
Speed : 20’

STR – 12 (+1), DEX – 9 (-1), CON – 15 (+2), INT 9 (-1), WIS 10 (+0), CHR 6 (-2).

Skills : Deception (+2), Perception (+2), Stealth (+3)
Senses : Passive Perception 12
Languages : Common
Challenge : 1/4 (50 XP)

Extraordinary Feature : Mongrelfolk have one of the following extraordinary features, determined randomly by rolling d20, or chosen by the DM:

1-3 : Amphibious : The mongrelfolk can breathe air and water.
4-9 : Darkvision : The mongrelfolk has Darkvision out to a range of 60’.
10 : Flight : The mongrelfolk has leathery wings and a flying speed of 40’.
11-15 : Keen Hearing and Smell : The mongrelfolk has advantage on Wisdom (Perception) checks that rely on hearing or smell.
16-17 : Spider Climb : The mongrelfolk can climb difficult surfaces, including upside down on cielings, wothout needing to make an ability check.
18-19 : Standing Leap : The mongrelfolk’s long jump is up to 20’ and its high jump is up to 10’, with or without a running start.
20 : Two-Headed : The mongrelfolk has advantage on Wisdom (Perception) checks and on saving throws agianst being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.

Mimicry : The mongrelfolk can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 12 Wisdom (Insight) check.


Multiattack : The Mongrelfolk makes two attacks, one with its bite and one with its claw or dagger.

Bite : Melee Weapon Attack : +3 to hit, reach 5’, one target.
Hit : 3 (d4+1) piercing damage.

Claw : Melee Weapon Attack : +3 to hit, reach 5’, one target.
Hit : 3 (d4+1) slashing damage.

Dagger : Melee or Ranged Weapon Attack : +3 to hit. reach 5’ or range 20’/60’, one target.
Hit : 3 (d4+1) piercing damage.


Mongrelfolk are humanoids that have undergone, or whose ancestors have undergone, horrific magical transformations, to the extent that they retain only a fraction of their original being. Their humanoid bodies incorporate the features of various beasts. For example, one mongrelfolk might have the basic body shape of a dwarf with a head that combines the features of a cat and a lizard, one arm that ends in a crab’s pincer, and one leg that ends in a cloven hoof. Another might have the skin and horns of a cow, the eyes of a spider, frog’s legs, and a scaly lizard’s tail. Each mongrelfolk is a mad combination of humanoid and animal forms resulting in its having a slow, awkward gait.

Sound Mimicry : Mongrelfolk have misshapen mouths and vocal chords. They speak fragmented Common mixed with various animal cries and utter nonsense. They can effectively imitate any sounds made by beasts and humanoids that they’ve heard. Mongrelfolk aren’t sophisticated enough to use these sounds as a covert form of communication, but they can use the sounds to lure enemies into traps, or otherwise distract them.

Outcasts : Mongrelfolk are seldom welcome in other humanoid societies, where they are abused, enslaved, or shunned. They typically live on the fringes of civilization in ruins, deserted buildings, or other places that humanoids once lived in or built. They tend to be timid and skittish outside their lairs and fiercely territorial within their homes.

Camouflage Experts : Mongrelfolk often hide their deformities under cloaks and cowls. In this way, they can sometimes pass as stout humans or thin dwarves. They are fond of camouflage, attaching twigs and leaves to their cloaks, making brown paint to cover their skin, and weaving grass nets under which they can hide. They use camouflage while hunting in the wilds or while standing guard outside their lairs. Until it is seen, a camouflaged mongrelfolk has advantage on Dexterity (Stealth) checks made to hide.

Horrific Offspring : It’s possible to restore a Mongrelfolk to its original form using Greater Restoration spells, but the same cannot be said of their offspring. Only mongrelfolk that are made by magic can be restored to their original forms. Mongrelfolk that are born, are true mongrelfolk and not the subjects of a spell or an effect that can be undone.

Mongrelfolk can breed with other humanoids, but nearly all children born to such parents are mongrelfolk. About one child in one hundred is born looking like its non-mongrelfolk parents.


Thieves & Kings Robling