Nolom - The Shining One

The High Lord, The Morninglord, The Eternal – God of The Sun, Light, Day, Dawn, and Rulership


Nolom is the brilliant God of Light, bringing hope and light to the world. Like his older sister Silvanos (Goddess of the Moon), he has a great hatred of undead. He and his worship have developed in settled lands as the central God of Rulership, and therefore is considered the greatest of the Gods of Good. He is also known as the God of Healing, though this is a secondary role, especially considering the goddess Amalthea has reign over this portfolio. Nolom is seen as the god of new beginnings, particularly under his role as the God of Dawn.

In depictions, he is often a young man in glowing robes, but is also portrayed as an older man in flowing beard and hair, symbolic of his wisdom and age. He is always depicted bearing his glowing staff of power. His symbols include the radiant sun disk (often a threaded gold or silver coin crudely engraved by commoners), but is often replaced in military fighting orders by a glowing spear. He has also been depicted as a golden ship in some orders, and as his animus, the Burning Phoenix. His colors include silver and gold, though bronze figurines were common in the early church, and are often well-loved icons of older temples, and remains one of his holy metals. His favored weapon is the morningstar.

Nolom displays great power and patience in his activities, and is less likely to turn toward zealotry. He is rallied against evil, and in some orders actively campaigns against darkness, but recognizes that blind obedience and devotion can lead to more harm than good. He is best known as a peaceful healer and adviser god, who will only go to war when he must. BEst known among the faithful as “The Shining One”, he is also called “The Morninglord” and “The High Lord”, by his orders. As the lead god of good, he is said to protect and hold many of the icons of the other gods (both good and evil), and is particularly concerned with the activities of the “Lords of Entropy”, namely Moch, Invis and Kurse. As the leader of the Gods of Good, he is a political creature, and takes an active role in the affairs of his saints and fellow gods.

It is known that Nolom maintains close ties with the other Gods of Good_, namely _Content Not Found: larani, and Amalthea (LG : Goddess of Healing, Love and Community). He also maintains contact with Korg (NG : God of Agriculture), and Galana (NG : Goddess of Nature), but they often follow their own private agendas. His chief enemy is Invis (LE : Goddess of Night, Darkness and Poison), and her cohorts Moch (CE : God of Storms and Destruction), and Kurse (NE : God of Decay and Corruption). His sister Silvanos (CG : Goddess of the Moon, Stars and Navigation) is on friendly terms, though she keeps closer ties with Korg and Galana, and they rarely travel in the same circles. Some claim Amalthea is his mother, but this is often open for debate, as many claim she is the mother of all the Gods of Good.

Nolom’s personal saints include Nantalina, the “Golden Mariner” and Urael, “Herald of the Dawn”. Once a great follower of _Hydania (CN : Goddess of the Sea), Nantalina was chosen to pilot the great ship “Nolus”, also known as the Sun. Now immortal, she knows the ways of the sky like few others, whether they be god or man. The celestial Urael is Nolom’s messenger, often seen as the Dawnstar, particularly in the Winter, just before the rising of the sun, and in the Summer, just before the dusk. He is often depicted as a bronze-skinned man with snowy wings.

Nolom and his followers take an active interest in fighting the creatures of darkness and particularly seek to destroy the undead, all of which are considered the spawn of Invis and her followers. They see using the light as a means of eradicating this evil, and often look to guarding graveyards and other sites of known undead activity as their role in this matter. Temples of Nolom can be found in every major city, and many smaller communities often have shrines. Elaborate buildings, often with stained glass windows, they commonly depict the rising sun, and face east. Due to the sect’s popularity among settled lands, it is rare to find more than an old shrine in remote places, where the clerics of the order cannot interact with the locals. Priests are always very familiar with the local lands and people, and quickly become accepted by locals when stationed in their villages.

Followers pray at dawn, preferably under the light of a dawning sun’s rays, or at lest facing the dawning sun, if unable to see it’s rise. Priests move about freely, aiding others with their skills and powers, and since most have ties to a specific community, they rarely travel more than a day away from their temples. Some, however, are known to wander for years, in search of bringing the dawning light of their abilities to the forgotten corners of the world. They tend to learn skills such as History, as they learn about the local culture, while experienced clergy develop an intimate knowledge of the people in their community, and become invaluable in defusing snags between families and clans, particularly in the absence of an Amalthean priestess. All priests are expected to be reasonably practiced in Medicine and Religion, as well.

Whatever their origins, “Nolomies” are generally a quiet, kindly folk with a resolve of steel. They are nurturers and protectors, and when they feel the need to don armor and fight forces which mean harm to their charges, they are willing to do so. They use their powers to heal, to nourish the land, and to otherwise assist the needy, developing skills of use to the local community. Clergy spend many years in the charitable works of their community, and spend much of that time in the active service of others. They are not afraid to lend a hand and get their hands dirty.

""Vigilance" : Be watchful. Evil creeps in wherever the watchman sleeps. And of all evil, the undead are the worst, always and everywhere to be opposed.

“Prominence” : Be seen to do good works by the people, both great and small people alike. As Nolom strives to enlighten the world, so shall we all.

“Humility” : Pride burns away leaving the pure light of spirit. Just as Nolom leaves the sky to his sister Silvanos each night in warden, he allows the world to see the stars in the heavens, monuments to her own power and glory. Your place is not always in the center of glory. Allow others the chance to shine with their own special lights.

Nolom’s clerical domains include Life and Light.


All priests of Nolom follow the “Light Domain”. There are three distinct orders within the church, though the exact names vary from locale to locale. The “Sleepless Ones”, the “Light Bearers” and the “Templars”.

“Sleepless Ones” : An order of mystics who dedicate themselves to chanting through the night, seeing themselves as giving strength to Nolom and his followers when Invis is in her element, each evening. They tend towards simple titles such as “Brother” and “Sister”, and rarely ascribe to higher titles or ranks, though local leaders are often called “Master” or “Mistress”.

“Light Bearers” : The largest order of the church of Nolom, it typically consists of adventurers and others who actively strive to bring light into the wilderness, and actively oppose the forces of evil. They also act to eradicate corruption, thievery and piracy. The Light Bearers are known to closely support other sects, such as Larani, sending scrolls, potions and clerics to support the cause of a fight against evil. Most priests of the order tend to take the title “Brother” or “Sister”, with officers of the order becoming “Master” and “Mistress”, with “Secundus”, and “Primus” acting as leaders of the separate orders.

“Templars” : Officially “The Holy Knights of the Temple of the Sun”, the Templars are an order of holy knights who protect the shrines and temples of the church, and are known to protect holy sites held by its sects. Templars are known to found independent chapter-houses and are known to raise paladins who serve the church as crusaders, eradicating evil and watching over holy relics to keep them from the corruption of evil. While its soldiers tend to be common freemen, officers of the order are acknowledged Knights, and take holy vows to their orders.

The holy days of Nolom include many dates on the calendar. The Winter Solstice, also known as Mid-Winter’s Day or New Year’s Day*, the evening of the 30th of Echos, is considered the holiest of nights, when the reign of Invis is longest upon the face of the earth. It is a time of fasting and prayer, and upon the dawn a great feast is held, often with gifts for children and the poor. The Summer Solstice, also known as the “Festival of the Sun” is held on the 1st of Flamos. All the followers of Nolom gather together in the dawn for singing and music, and then prepare a feast open to all comers. After the feast, the clerics dress in full regalia and march through the streets accompanied by horns and singing. They visit the homes of each faithful follower and bless the inhabitants, and often solicit wealthy members for donations to help the needy. Following this march, the members of the congregation gather for another feast, and spend the rest of the day gathered for singing, drinking, socializing and engaging in spontaneous games for the children.

Other holy days include “Breadgiving Day” and “Midsummer’s Day”. Breadgiving Day is held on the 13th of Alturik (2nd month of the year), often referred to as the “Ice Feast”. It is a day when the priests of Nolom distribute loaves of fresh-baked bread to the needy, and assist those who have struggled through the long winter. Usually a morning ceremony is held, accompanied by sermons, singing and music, followed by travelling through the community to distribute the loaves cooked that morning to its local worshipers. On Midsummer’s Day, they celebrate alongside local civic traditions, though it holds special significance for their own followers.

Nolom - The Shining One

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