Thieves & Kings
The Kingdom of Imladris - Elvish Havens
The Kingdom of Imladris represents the last remnant of the Sindarin realm that once covered all of the southern portions of Argoth, now more of a sanctuary than a kingdom in the human sense. The kingdom’s borders are roughly defined as the Cliffs of Dawn to the east, and the coasts of Char-Stone Bay to the west, but the realm also lays loose claim to many nearby regions, particularly the Barrow Downs east and Greensward March south of their lands. These territories are maintained by active patrols and hunting parties seeking to remove “infestations” of orcs and goblins. The realm has a working relationship with the Forest Kingdom, and maintains an ambassador at their court, Vanar Truthseeker.
Within the region loosely claimed by the Principality, are the elvish havens of Imladris; “Galenros” (often referred to as “Half-Way Inn” ), a forest community with no more than a hundred individuals, and “Tawarwaith”, a metropolis of more than 2100 elves. Despite their differences in size, they still have a uniform structure and are remarkably similar. The elves of both consider themselves under the stewardship of the great elven king Cirdan, and answer directly to the demands of his court.
Galenros (Elvish – “Greenspray” ) : Named for the river and waterfall next to which it was built, the waters of Galenros leeches high levels of copper from the hills it flows from, granting the water a green tint. Galenros’ population is primarily artists, philosophers and herbalists who have chosen to live outside the “Blessed Realm”, and act as something of a bordertown to the realm. The village is a place of uniform peace and tranquility, despite sometimes having visitors who are not elven in its environs. The place is noteworthy as a common site for hunters and rangers who travel the nearby Greensward to base out of, and is usually as close to the elven realm most humans or dwarves will ever get.
Tawarwaith (Elvish – “Forest City” ) : The capital and largest settlement of the Kingdom of Imladris, it is possibly the most beautiful city in all of Argoth; that its inhabitants enjoy the highest standards of living is without question. The entire city has been designed with the typical eye of the Wood Elves for both beauty and function. Workshops, fortifications and residences blend together with the natural setting to create an unearthly effect to mortal man. The main citadel is considered a gift from the Khuzan to the elven people, though its design was softened somewhat by Sindar artisans and masons, giving it a more “faerie” appearance. For all its beauty and fragility, however, it remains one of the most powerful citadels of Argoth.
Elves of Imladris
“In a great hall with pillars hewn from white stone sits the Elvenking in his chair of living wood.”
Having ruled the woodlands known as the Grandwood for millenia, travellers and wanderers have heard their laughter echoing in every corner of the land. Their home is a bastion protected by magic and held in the arms against the shadows that have fallen on the forest. Its denizens are ever-vigilant sentinels, members of a diminished people that have suffered greatly under numerous wars, for the Elves of Imladris have grown suspicious of trespassing foreigners and the damage they bring.
Also known as Wood-Elves, the Elves of Imladris are a reclusive folk. They might be less wise than their Moon and Sun Elf kin, but they have chosen the simple life. Their attachment to all things natural lets them rejoice in leading hunts and holding feasts, even under the threat of what lurks in the dark of the Grandwood. It is their love of this natural world and their hopes for reclaiming the entire forest from the shadows, that have prevented them from abandoning their home and retreating deeper into the worlds.
They are universally devoted to preserving their folk hidden in the depths of the Wood Realm. Sylvan Elves are a fair but hardy folk. Their experiences have made them suspicious of other peoples, but have not robbed them of the ability to delight in the simpler pleasures of life. They are staunch fighters dedicated to resisting the encroaching shadows, either alone or side-by-side with trusted allies. As all those who are among the Eldar, they rarely succumb to illness and old age, dwelling within the circles of the world until they choose to leave it, or are slain.
PCs as Wood Elves : Your Dexterity score increases by two (2), and your Wisdom score increases by one (1). You have proficiency in the Wisdom (Perception) and Dexterity (Stealth) skills.