Thieves & Kings
The Republic of Fairhaven - White Magic
The Republic of Fairhaven dates its origins back to the region’s annexation by the FIrst Coranik Empire, and in the centuries since, has long had a history of peaceful survival against the larger nations around it. The realm as a magocracy was first established as a republic shortly after the collapse of the Theocracy in TR 588. It consisted of a vast unsettled wilderness, and was governed by an elected “High Council of the Republic”. It formed alliances with Antonica, and in TR 661 came under attacks from the Imperium_, precipitating the Five Year War, when it appealed to Antonica for succour. It was able to gain its independence after the war and sought a way to strengthen its army, deciding to follow the lead of the Kingdom of Phaedra, placing local mages as its High Councillors.
Since that time, it has established a tradition of being a magocracy, prospering from its position on the King’s Road, and maintaining its absolute independence from the Imperium, despite its relatively small military. The fall of the Imperium brought with it an upsurge in population, the failure of much of its trade, and a decidedly Chaotic bent to its culture. The white-robed mages and white-armored troops of Fairhaven have begun to flex their military muscles among the Border Kingdoms, and many feel it’s only a matter of time before they begin to expand their holdings. Fairhaven produces no notable trade goods, though its coins are becoming more popular among the Border Princes, and it has a growing reputation as a regional market. Its traders increasingly dominate the western portion of Argoth.