Thieves & Kings
As Seville, the City of Greenwalls has grown, so has its poor sections. The Warrens have spread like a scar across the northern Black Gate of the city, as more and more people have come from the countryside seeking a better life. The Warrens are the effective ghetto of Seville, where poor families crowd into simple buildings for shelter. Numerous children beg for coins along the Forest Walk, accosting merchants as they arrive at the capital. Most work as common laborers in various general tasks in the city and its industries, others as prostitutes and clothiers. The Warren Lord controls most businesses and sells their products to the merchants of the city. The workers, however, see very little of the profits. The Warren Lord is hated and feared by all.
The Warrens have an air of hopelessness and despair that is almost tangible. Many of the residents appear hungry, and the stench produced by the village tanneries and candle-makers can be seen seeking for word of the Lia-Kavair. Warehouses are common. The bulk of the village buildings are simple tenements housing a few handful of workers, providing rooms in its numerous small tenements for 20 sp per month; such places are usually single rooms with no furnishings, unless the previous tenant left them behind, with a small corner fireplace, and no direct access to water. Locks are non-existent, unless purchased by the tenant. Buildings like this are usually only two-levels high, and consist of a dozen such rooms; they commonly burn down during the winter months. Rooms are not available for shorter periods, and tenancy is expected to begin and end at the turning of the moon. Most such buildings are actually owned by one or more factors in the city, and used to support their own crafts or merchant activities.
Notable structures include the military stables, where armed ostlers in the service of the Forest Kingdom keeps several dozen riding and war horses for the royal household. Chorperik Manor is also a notable feature, constituting a three-story, ramshackle manor house next to the military stables. The Warren Lord keeps many “guests” who are apprentices in his various ventures, making the place appear to be an unusually large tenement. The Warrne Lord keeps many mastiffs here as well, having a personal interests in raising them to be large, fierce and loyal.
Chandler (“Candle Works”) : ### $$$ : This new, two-story timber-and-stone building is mostly a wick-making operation, twisting threads of wool and linen into candle wicks and then lightly dipped in hot wax to keep from unraveling. Almost two-dozen workers toil away here, exporting their products to shops in the city and further into the countryside, making it a prosperous business.
Chandler (“Busy Bee”) : ### $$$ : A new two-story stone and timber structure, which specializes in scented beeswax candles, but also has two tables filled with various junk that travelers might find useful, such as worn rope and old, second-hand lanterns. The old woman who runs the place, Sabhain Thiefsblade is very friendly to stranger and repeat customer alike, though she has a reputation for hard bargaining, paying only a fraction of the worth of any used item. Rumor has that any item stolen in the Warren winds up here.
Chandler (“Green Ox Workshop”) : ### $$$ : This timber-and -stone, two-story building is actually next to a hideworker, owned by the same master. It is cleaner and produces far better quality of goods than its counter-part, though it gets its raw materials from its neighbor. In addition to the workshops simple equipment and furnishings, it produces common hand-dipped tallow candles, dimly lit under the hearth fires under numerous cauldrons filled with boiling tallow. These candles are cheaply acquired (3 for 2 cp) at numerous local markets.
Most are unaware that the Chandler is also the site of many important guild meetings in the Warrens. As both parts of the Green Ox Workshop are owned by the Warren Lord, he has built the Hideworker’s Guild Hall above both, with a small office for its registry and for treasury purposes, and keeps a collection of ales and wines for visitors.Access to the hall is through the Chandler’s.
Clothier : ### $$$ : A two-story wattle-and-daub building, filled with twelve clothiers who make worker’s clothing and perform alterations as needed. The workers tend to be young mothers and children are commonly under-foot. The shop’s owner Melisande, is a well-known, soft-spoken mage who retried from her adventuring career to raise her fatherless twins, and founded this and other ventures. She has taught most of the women here simple cantrips and several have the potential for magecraft, should they undertake more formal training.
Clothier : ### $$$ : A single-story, wooden building run by a young journeyman clothier, who keeps everything neat and tidy. The central old oak table serves as the main worktable, and he has rolled cloth on racks all around the edges. Manus mostly does commission work for the merchants and local well-off shop masters, and charges slightly more than off-the-shelf goods from other manufacturers.
Courtesan (“The Virgin’s Tear”) : ### $$$ : A two-story stone building painted in bright colors, the local brothel has a small open reception area on the main floor and several small bedrooms for girls and clients upstairs; typical fees range from 2-3 sp per hour. The courtesans are friendly and eager to please; courtesans not otherwise occupied, lounge near the door and cajole pedestrians into joining them. Painted in shades of red, the place is well-kept, clean and is well-furnished. Much business of the Warren is conducted in its reception area.
The owner Enaria, keeps her personal apartments in good order, with rosewood and spice perfumes and clean furnishings. The local thieves respect her and her house, and it has never been robbed; the place is still locked and barred against unwanted entry, however decoratively.
Hideworker (“Cheap Leathers”) : ### $$$ : Cheap leather belts, simple shoes, leather gloves and tack are produced from this shop. The interior is a little disorganized, but its workers are friendly and the goods serviceable if not fancy.
Hideworker (“Green Ox Workshop”) : ## $$$ : One of a two-part workshop, this half of the Green Ox Workshop is a simple leather worker’s workshop with little beyond worktables, shelves and tools. Hides come from various sources, and carted to this two-story, stone and timber building. The shop itself is not particularly clean, and its apprentices are loud and uncouth, working amid scraped hides and cut pieces piled together according to quality. Much of the fats collected here are simply shoveled across the floor to the Chandler’s.
Unknown to most, the second-floor is home to the Hideworker’s Guild Hall, a place for guild business, though access is through the neighboring Chandler’s.
Innkeeper (“Cock & Bull Tavern”) : ### $$$ : A dimly-lit, non-descript, wattle and daub tavern that is always busy. The two-story structure offers no rooms, though it does allow late arrivals to the town to sleep on the floors for 2 cp per night. The common room is filled with sturdy tables and benches, and has a few private, curtain-drawn booths along the furthest wall. The staff is friendly, but kept busy at all hours, serving its clients who are mostly hard-drinking laborers, chandlers, tanners and prostitutes. Food and drink are simple in-house brewed ale for 5 cp per tankard, and pottage from the hearth with bread and cheese for 1 sp per serving.
The tavern is notable as the location the Warren Lord can be found to conduct his “open business” with the village, and is a common fixture in the evenings. It is located at the farthest northern edge of the village, along the Forest Walk.
Innkeeper (“Chance”) : ### $$$$ : A two-story wooden building kept in good condition, this tavern is actually more of a festhall, given over to gambling, and with no provision for rooms or overnight guests. The tables of the building circle a central pit, with the upper tables reserved for dicing and cards, and the pit reserved for unusual games of chance, such as cock-fighting, knife-throwing, and feats of strength. The cellars of Chance are deep, and hold a wide variety of locally-brewed ales (2 sp per pitcher), wines (2 sp per pitcher), and mead (5 sp per pitcher). It serves bread, roast meat and fowl on skewers mixed with vegetables (2 sp per serving), and various imported cheeses and sausages with bread (5 sp per serving). The kitchens and staff quarters are in the cellars as well.
Miller (“The Old Mill”) : ### $$$ : The mill located north of the Warrens is an old structure, and its cellars are known to date to the era of the Realm of the Stag. Large and made entirely of local stone, the present mill is both picturesque and massive, owned by the equally ancient Kaire Wheatmiller, who allows his younger partner run things in his stead. Breyja Longbaker is another locally ancient fixture, but has run the mill for the last thirty years on behalf of his master. Clearly half the workers at the Old Mill are members of these two halfling clans.
The mill’s resources are strained, despite its large output of flour and bread, allowing the other miller to develop its own niche to supply the local village workers, while the Old Mill produces for the town itself. Nonetheless, there is talk of building another mill somewhere south of town, and Wheatmiller is interested in the investment, likely because Longbaker’s daughter is champing at the bit to open her own. Pests and other problems attributed to sabotage have struck the mill in recent years, but has not harmed its production greatly.
The mill also began brewing a small quantity of heavy ale and beer, which is sold to local inns and taverns under the name “Old Mill Ale”, but in small enough quantities that no one in the innkeeper’s guild has raised questions of their monopoly being infringed. The reason is that it really is quite good, and remains high-priced enough to stay out of most people’s cellars.
Miller (Spec – Baked Breads) : ### $$ : More of a cookhouse than a miller, this small one-story shop is dominated by its large stone oven and central hearth, which bakes cheap breads (1 cp per loaf) and mixed meat pies (3 cp per loaf) for the local workers. The cellars are noted for being cool and clean, and it buys its ground grains from the other mill in town.
Ostler (“North Commons”) : ### $$$ : The North Commons are an unexceptional place to stable animals (5 sp per night) before visiting the city, or to replace a weary mount. The owner is rather wealthy, and his house has its own small orchard, an acre of gardens and large barn for his own stock. He is known to invest in various herds north of town, and bring them to market when his local contacts suggest, making him very wealthy.
Potter : ## $$$ : Dominated by its brick kiln and numerous potter’s wheels, this shop’s products are decorative and fair-priced. The clay, however, is rather poor quality and the end results are brittle. Its workers are skilled, but listless as there is only moderate demand for their goods.
Woodcrafter (“Lathing”) : ### $$$ : Spindles for furniture and wagon axles are produced in this simple mud-and-wattle woodshop. Four ingenious gnomish lathes occupy most of the space, and produce simple and solid products, and its craftsmen are intelligent and skilled.
The Millstream that runs north-west of the city emerges from a subterranean passage i the ravine walls of the Grand Escarpment. This minor cave begins somewhere deep underground some distance away from the town. Rumors persist that a fortune in raw gold and gems lies along the bottom of this cave, as do numerous large bones, proven by them sometimes washing out into the mill pond during floods. The ravine is narrow, muddy and unsuitable for casual exploration, though adventurers have tried in the past to crawl into the low defile, but never come back without speaking of the wet, the mud and the creatures that lurk beyond the mouth; bats, rats and worse. Wise folk do not drink the stream water.