Thieves & Kings
Muckleglum the Hill Giant
Hill Giant Pariah
Large Giant, Neutral
Armor Class : 13 (Natural Armor)
Hit Points : 80 (8d12+32)
Speed : 40’
STR 21 (+5), DEX 12 (+1), CON 18 (+4), INT 7 (-2), WIS 9 (-1), CHR 9 (-1).
Skills : Perception (+3).
Senses : Darkvision 60’, Passive Perception 9.
Languages : Giant.
Challenge : 3 (1200 XP)
Long Arms : Muckleglum’s extended arms allow him to unexpectedly lash out at unwary foes. As a bonus action, Muckleglum effectively adds 5’ to his reach until his next turn. In most cases this gives him a reach of 10’ with any following melee attacks or attacks of opportunity.
Multiattack : Muckleglum makes two greatclub attacks.
Greatclub : Melee Weapon Attack : +8 to hit, reach 5’, one target.
Hit : 13 (2d8+5) bludgeoning damage.
Rock : Ranged Weapon Attack : +8 to hit, range 60’/240’, one target.
Hit : 16 (2d10+5) bludgeoning damage.
“He looked like a thing broken loose from a bedtime story, something unreal … The giant watched her from above with a bizarre contemplation, his head tilted acrook, as if he’d snared some exquisite fairy from a storybook tale his own.”
Muckleglum is a 9’-tall hill giant, which is small as hill giants go. With most of his red hair missing, and a slack jaw stained with years of drinking fermented Wolf Berries, at first glance, he appears quite stupid. He wears blue suspender trousers and little else beyond a collection of bags, and a necklace of humanoid skulls. He carries a very large bundle of smoothed logs wrapped together with rawhide in his right hand, and bears a large leather sack slung over his shoulder. He is barefoot. He is often heard humming to himself with a simple cadence; “…DUM de DUM de DUM de DUM…”.
Muckleglum has both a superior DEX (12) and INT (7) for his race, and lived as a nomad in the hills north of Thornkeep, near Cold Springs. He is a friendly sort who rather enjoys the company of lumbermen when he hears them singing, but he always scares them away with his blundering and lack of speaking the Common language. He has begun to achieve a local reputation as “… that dumb hulk…” among the other giant creatures (ogres and trolls), since no one has the ability to directly stand up to his “bullying”.
In addition to a fairly typical “giant’s bag”, Muckleglum also possesses a Cauldron of Plenty, which has gone a long way towards keeping him fed and in relatively good spirits, and promoting his better view on life than most of his ilk.
Always something of an outcast among his kind, both for his size and somewhat more generous perspective on life, his own tribe of hill giants treated him as a pariah. The entire clan was slaughtered the spring of TR 1049, back in the Ravensgaarde Republic, and so he wandered west, hoping to find a new life in the forests. He has yet to claim a lair, but recent problems have also made this difficult.
Muckleglum spends his days wandering the landscape looking for wolf berries to brew his favorite drink, hunting for game, and seeking a mate. Unfortunately, he has found few wolf berries, his singing tends to scare away prey, and there are no female hill giants in the area. Recently, he attempted to join the local troll gang, but was chased away by them.
When met by adventurers the first time, he was approached by the adventurers without hostility, and seemed like a rather pitiful creature, in the fit of despair. The adventurers convinced him to move on, escorting him to the Sleeping Sycamore, and encouraging him to travel north to find a home amidst the Crucibles, the rugged hills that divide Echo Wood from the wilderness regions of the Hinterlands, further north. It is assumed he has headed into this territory, to find a lair, a mate and some of the elusive wolf-berries.