Thieves & Kings
Large Giant, Chaotic Evil
Armor Class : 16 (Hide Armor)
Hit Points : 84 (8d10+40)
Speed : 30’
STR 19 (+4), DEX 18 (+4), CON 16 (+3), INT 9 (-1), WIS 10 (+0), CHR 7 (-2).
Skills : Perception (+3).
Damage Immunities : Cold.
Vulnerable : Fire.
Senses : Darkvision 60’, Passive Perception 13.
Languages : Common, Giant
Challenge : 5 (1800 XP)
Keen Smell : Ice trolls have advantage on Wisdom (Perception) checks that rely on smell.
Regeneration : The ice troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn’t function at the start of the ice troll’s next turn. The ice troll dies only if its turn with 0 hit points and doesn’t regenerate.
Multiattack : An ice troll makes three attacks; either one with its bite and two with its claws, or one each of bite, claw and ice axe.
Bite : Melee Weapon Attack : +4 to hit, reach 5’, one target.
Hit : 9 (d6+4) piercing damage.
Claw : Melee Weapon Attack : +4 to hit, reach 5’; one target.
Hit : 11 (d6+4) slashing damage.
Ice Axe : Melee Weapon Attack : +7 to hit, reach 10’; one target.
Hit : 16 (2d6+4) slashing damage, plus (d6) cold damage.
Ice trolls have light blue-green skin and cold, piercing eyes, stand about 8’-tall and weigh up to 400-lbs. Though somewhat smaller than normal trolls, they possess greater intelligence and cunning and are just as voraciously hungry. They display the typical hunched posture of trolls, combined with long arms tipped with sharp claws and the distinctive long troll underbite. Like normal trolls, ice trolls possess amazing regenerative powers that enable them to recover from almost any wound. Like all trolls, they are meat eaters and would gladly consume anything, even humanoids.
What sets them apart however is their ability to craft (and use) weapons and armor skillfully, using weapons forged of wood, stone and ice in battle, though when especially hungry and in the heat of combat, they often cast aside weapons in favor of their rending claws. They prefer armor made from the scales of remorhazes or white dragons, but settle for hide armor made from any large beasts they encounter in their hunting.
Because of their greater intellects, ice trolls sometimes work as mercenaries, and often serve as soldiers in monstrous armies. They frequently ally with frost giants, and may even be found among northern barbarian tribes, as long as they are well fed and well paid.
Ice trolls enjoy the taste of human flesh, and those not working with humans frequently set traps near civilized areas to catch their favorite prey. They will also raid isolated settlements for food, often bringing captured humans back to their icy lairs, where the unfortunate victims are caged and fattened up before finally being devoured by the voracious trolls.
In combat, ice trolls are more cautious than normal trolls. They do not normally rush headlong into battle, instead focusing on weaker foes or those bearing fire. They do not hesitate to attack opponents armed with fire, but work together to defeat such enemies before they can bring their dangerous weapons to bear.
Ice troll society is more patriarchal than normal troll society, and while males may form gangs to hunt or raid, most ice trolls live in small family groups comprised of a male, a female, and their offspring.